Killer Perks

Perk Description Page Tier Killer

A Nurses Calling

The Auras of Survivors, who are healing or being healed, are revealed to you when they are within a range of 20/24/28 meters.

1 B The Nurse

Agitation

While carrying a Survivor, increase your Carrying Movement speed by 6/12/18percent.  Increases your Terror Radius by 12 meters.

1 B The Trapper

Awakened Awareness

While carrying a survivor the Auras of all other Survivors are revealed to you when they are within 16/18/20 meters of your location.

1 B The Mastermind

Bamboozle

"After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.
- Blocked Windows cannot be vaulted by Survivors."

1 A The Clown

Barbecue And Chili

After unhooking a survivor, all survivors who are at least 60/50/40 meters away from that hook have their Aura revealed to you for 4 seconds.

1 B The Cannibal

Beast Of Prey

Grants the Undetectable status effect after gaining Bloodlust Tier 1.  The status effect is removed once you lose Bloodlust.

Gain 50percent more Bloodpoints for actions in the Hunter Category.

1 D Huntress

Bitter Murmer

Unlocks potential in ones aura reading ability.  Each time a generator is fully repaired, Survivors within 16 meters of the completed generator will be revealed for 5 seconds.  When the last generator is fully repaired, all the survivors auras are revealed for 10 seconds.

1 B None

Blood Echo

When hooking a Survivor, all other injured Survivors suffer from the Hemorrhage and Exhaustion status effect for 45 seconds.

Blood Echo has a cooldown of 60 seconds.

Exhausted prevents survivors from activating exhausting perks.
Hemorrhage regressing healing progress when not healing, and increases blood trails left by injured survivors.

1 C The Oni

Blood Warden

As soon as an exit gate is opened, Blood Warden is activated.  The auras of any Survivors located within Exit areas are revealed to you.  Once per match, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 60 seconds.

1 B The Nightmare

Bloodhound

Fresh blood marks are considerably more discernible than normal and can be tracked for 4 seconds longer than normal.

1 D The Wraith

Brutal Strength

Destroy dropped pallets, breakable walls, and generators 20percent faster.

1 B The Trapper

Call Of Brine

After damaging a generator this perk becomes active for 60 seconds.

The generator regresses at 200percent of the normal regression speed and you can se its aura in yellow.

Each time a Survivor completes a good Skill Check on a generator affected by this perk, you receive a loud noise notification.

1 A The Onryo

Claustrophobia

Each time a generator is repaired, all windows and vault locations within 32 meters of it are blocked for all Survivors for the next 30 seconds.

11 D None

Corrupt Intervention

3 generators located furthest from you are blocked by The Entity for 120 seconds at the start of the trial.  Survivors cannot repair these generators for the duration.  Affected generators are highlighted by a white aura.

1 A The Plague

Coulrophobia

Survivors within your Terror Radius have a 50percent penalty to healing progression speed, and healing Skill Checks move 50percent faster.

1 B The Clown

Coup De Grace

Each time a generator is completed, Coup de Grace grows in power.  Gain a token.

Consume one token to increase the distance of your next lunge attack by 80percent

2 C The Twins

Dark Devotion

You become obsessed with one Survivor.  When the Obsession loses a health state, your Terror Radius transfers to the Obsession for 30 seconds, and its radius is set to 32 meters.

You are granted the Undetectable status effect for the duration.

The Survivor with the transferred Terror Radius is also considered to be "inside the Terror Radius" for other purposes.

The Killer can only be obsessed with one Survivor at a time.  Undetectable hides the Killers aura, Terror Radius, and Red Stain.

2 B The Plague

Darkness Revealed

When you search a locker, the auras of all Survivors within 8 meters of any lockers are revealed to you for 5 seconds.

This perk has a 30-second cooldown.

2 B The Dredge

Dead Mans Switch

When you hook a Survivor, Dead Mans Switch activates for the next 30 seconds.

While activated, any Survivor that stops repairing a generator before it is fully repaired causes The Entity to block the generator until Dead Mans Switchs effect ends.

Affected generators are highlighted by a white aura.

2 B The Deathslinger

Deadlock

After a generator is repaired, The Entity blocked the generator with the most progress for 30 seconds.  You see its white aura during this time.

2 A The Cenobite

Deathbound

When a Survivor heals another  Survivor for one health state at least 32 meters away from the Killer, the Survivor performing the healing action will scream, revealing their location and activating Deathbound for the next 60 seconds.  During that time, the Survivor will suffer from the Oblivious status effect when further than 8 meters away from the healed Survivor.

Oblivious prevents the Survivors from hearing or being affected by the Killers Terror Radious.

2 C The Executioner

Deerstalker

Unlocks potential in ones aura reading ability.  Reveals dying Survivors auras when standing within a 36 meter range.

2 C None

Discordance

Any generator within a range of 128 meters that is being repaired by two or more Survivors is marked by a yellow aura.  When the generator is first highlighted, Discordance triggers a loud noise notification on the generator.  After the generator is no longer within range or is no longer being repaired by two or more Survivors, the aura remains for another 4 seconds.

2 B The Legion

Dissolution

3 seconds after injuring a Survivor by any means, Dissolution activates for 20 seconds.  While Dissolution is active, if a Survivor fast vaults over a pallet inside of your Terror Radius, The Entity will break the pallet at the end of the vault, and Dissolution deactivates.

2 C The Dredge

Distressing

Your Terror Radius is increased by 26percent.  Gain 100percent more Bloodpoints for action in the Deviousness category.

2 C None

Dragons Grip

After damaging a generator, for the next 30 seconds, the first Survivor that interacts with it will scream, revealing their location for 4 seconds, and becoming afflicted with the Exposed status effect for 60 seconds.

Dragons Grip has a cooldown of 80 seconds.

Exposed Survivors will be downed by basic attacks even if uninjured.

2 B The Blight

Dying Light

You become obsessed with one Survivor.  Your Obsession gains a 33percent action speed bonus to unhooking and healing other Survivors.  Each time you hook a Survivor other than the Obsession, if the Obsession is alive, gain a token.  If the Obsession is alive, all Survivors who are not the Obsession get 3percent penalty to repair, healing and sabotage speeds for each token.

2 B The Shape

Enduring

You reduce the duration of pallet stuns by 50percent.  Has no effect while carrying a Survivor.

2 B The Hillbilly

Eruption

After damaging a generator, its aura is highlighted in yellow.

Whenever a Survivor enters the dying state, every affected generator explodes, losing 10percent worth of progress, and starts to regress.

Any Survivor repairing a generator when it explodes will scream and reveal their aura for 12 seconds.

Eruption has a cooldown of 30 seconds.

2 B The Nemesis

Fearmonger

Any Survivor repairing a generator suffers from the Blindness and Exhausted status effect.  If the Survivor is already Exhausted, their status effects timer will be paused.

Both status effects linger for 5 seconds after stopping repairs.

2 B None

Fire Up

Each time the Survivors complete repairs on a generator, Fire Up grows in power.

For each generator completed, gain a 4percent stackable buff that grants a speed bonus to picking up, dropping, vaulting, damaging generators, and breaking pallets and breakable walls for the remainder of the trial.

3 B The Nightmare

Forced Penance

Survivors who take a protecti0on hit are inflicted with the Broken status effect for 80 seconds.

Broken prevents Survivors from being healed.

3 B The Excecutioner

Franklins Demise

Your basic attacks make Survivors drop their item on impact.  While on the ground, it takes up to 90 seconds for the item to lose all of its charges if it is not picked up.  Reveal items on the ground within 32 meters with a white aura.  The aura will slowly fade to red until the item is empty of charges.

3 B The Cannibal

Furtive Chase

You become obsesses with one Survivor.  When your obsession is hooked, Furtive Chase receives a token, up to a maximum of 4 tokens.

Each token decreases your Terror Radius by 4 meters while in a chase.

When a Survivor rescues the Obsession from a hook, the rescuer becomes the Obsession.

3 D Ghost Face

Game Afoot

While you are chasing the Obsession, this perk activates.

Damaging generators and breaking walls or pallets gives you a 5percent Haste Status for 10 seconds.

 Whenever you hit the Survivor with the total most time in chase with a basic attack, they become the obsession.

3 B Skull Merchant

Gearhead

After a Survivor loses a health state, Gearhead activates.

While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, the perk deactivates and their aura is revealed to you for 10 seconds.

3 D The Deathslinger

Grim Embrace

Each time a Survivor is hooked for the first time, you gain a token.  Upon reaching 4 tokens Grim Embrace activates.

The Entity blocks all generators for 40 seconds.  The Obsessions aura is revealed to you for 5 seconds.

3 C The Artist

Hangmans Trick

Gain a notification when a Survivor begins sabotaging a hook.

While carrying a Survivor, see the aura of any survivor within 6 meters of a hook.

3 D The Pig

Hex: Blood Favor

Injuring a Survivor will call upon The Entity to block pallets from being pulled down within a 32 meter radius of the Survivor location for 15 seconds.

The Hex effects persist as long as the related Hex Totem is standing.

3 B The Blight

Hex: Crowd Control

The Entity blocks a window for 20 seconds after a Survivor performs a rushed vault through it.

The Hex effects persist as long as the related Hex Totem is standing.

3 B The Trickster

Hex: Devour Hope

When a Survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token.

2 Tokens: Gain a 5percent Haste status effect, 10 seconds after hooking a Survivor, for a duration of 10 seconds.

3 Tokens: Survivors suffer from the Exposed status effect.

5 Tokens; Grants the ability to kill Survivors by your own hand.

The Hex effects persists as long as the related Hex Totem is standing.

3 B The Hag

Hex: Face The Darkness

Injuring a Survivor by any means lights a Dull Totem, activating the Hex.

While the Hex is active, all other Survivors outside of your Terror Radius will scream every 25 seconds, revealing their positions and auras for 2 seconds.

If the Hex totem is cleansed, this perk is permanently disabled.

3 B The Knight

Hex: Haunted Ground

Two trapped Hex Totems will spawn in the Trial Grounds.
When either Hex Totem is cleansed or blessed, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds.
The second Hex Totem will immediately turn into a Dull Totem.

3 B The Spirit

Hex: Huntress Lullaby

"Survivors receive a 2/4/6 percent Regression penalty on Failed Skill Checks for Repair and Healing actions.
Hex: Huntress Lullaby grows in power each time you Hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks:

1 Token: shortens the time between the Warning sound and the Skill check by -14 percent.
2 Tokens: shortens the time between the Warning sound and the Skill check by -28 percent.
3 Tokens: shortens the time between the Warning sound and the Skill check by -42 percent.
4 Tokens: shortens the time between the Warning sound and the Skill check by -56 percent.
5 Tokens: disables the Warning sound.
The Hex effects persist until its Hex Totem is cleansed."

3 C The Huntress

Hex: No One Escapes Death

Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: No One Escapes Death activates and lights it:

Increases your Movement speed by 2/3/4 percent.
Survivors suffer from a permanent Exposed Status Effect.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.

Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 meters and gradually expands that range to 24 meters over the course of 30 seconds.

The Hex effects persist until its Hex Totem is cleansed.

3 B None

Hex: Pentimento

You see the Auras of cleansed Totems.
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:

1 Totem: Decreases all Survivors Repair speed by 20/25/30 percent.
2 Totems: Decreases all Survivors Healing speed by 20/25/30 percent.
3 Totems: Decreases all Survivors Recovery speed from being downed by 20/25/30 percent.
4 Totems: Decreases all Survivors Exit Gate Opening speed by 20/25/30 percent.
5 Totems: All Totems are permanently blocked by The Entity.
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

4 B The Artist

Hex: Plaything

If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.
For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters.
The Hex effects persist until its Hex Totem is cleansed.

4 A The Cenobite

Hex: Retribution

Survivors cleansing or blessing any Totem suffer from the Oblivious Status Effect for 35/40/45 seconds.
After cleansing or blessing a Hex Totem, the Auras of all Survivors are revealed to you for 15 seconds.
The Hex effects persist until its Hex Totem is cleansed.

4 B The Deathslinger

Hex: Ruin

Survivors cleansing or blessing any Totem suffer from the Oblivious Status Effect for 35/40/45 seconds.
After cleansing or blessing a Hex Totem, the Auras of all Survivors are revealed to you for 15 seconds.
The Hex effects persist until its Hex Totem is cleansed.

4 B The Hag

Hex: The Third Seal

The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the Blindness Status Effect.

The Hex effects persist until its Hex Totem is cleansed.

4 B The Hag

Hex: Thrill of the Hunt

For each Totem remaining in the environment, Hex: Thrill of the Hunt gains 1 Token.

Survivors suffer from a stack-able 8/9/10 percent Action Speed penalty per Token to Cleansing and Blessing, up to a maximum of 40/45/50 percent.
Grants a stack-able 10 percent bonus Bloodpoints for actions in the Hunter Category per Token, up to a maximum of 50 percent.
The Hex effects persist until its Hex Totem is cleansed.

4 B None

Hex: Undying

The Auras of Survivors within 2/3/4 meters of any Dull Totem are revealed to you.

When another Perks Hex Totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.
The Hex effects persist until its Hex Totem is cleansed.

4 B The Blight

Hoarder

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 meters of your location:

Unlocks a Chest.
Picks up any Item, including Limited Items.
Hoarder spawns 2 additional chests in the Trial.

4 D The Twins

Hubris

Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed Status Effect for 10/15/20 seconds.

Hubris has a cool-down of 20 seconds

4 B The Knight

Hysteria

Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the Oblivious Status Effect for 20/25/30 seconds.
Hysteria has a cool-down of 30 seconds.

4 C The Nemesis

Im All Ears

Any Survivor performing a rushed action within 48 meters of your location has their Aura revealed to you for 6 seconds.
Im All Ears can only be triggered once every 60/50/40 seconds.

4 B Ghost Face

Infectious Fright

Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds.

4 B The Plague

Insidious

Grants the Undetectable Status Effect after standing still for 4/3/2 seconds and until you are moving again.

4 B None

Iron Grasp

While carrying a Survivor you benefit from the following effects:

Decreases Wiggle effects, which cause you to strafe sideways, by 75 percent.
Increases Wiggle duration by 4/8/12 percent.

4 B None

Iron Maiden

Iron Maiden increases your Locker Search speed by 30/40/50 percent.
Survivors who exit a Locker suffer from the following afflictions:

Scream and reveal their location to you for 4 second.
Suffer from the Exposed Status Effect for 30 seconds.

4 B The Legion

Jolt

When you put a Survivor into the Dying State with your Basic Attack, all Generators within 32 metres of you instantly explode and start regressing.

Applies an immediate Progression penalty of 6/7/8 percent.

5 A None

Knock Out

Putting a Survivor into the Dying State with your Basic Attack blocks their Aura from being revealed to any Survivor, who is farther than 32/24/16 metres away from them.

For the next 15 seconds, the following effects apply to the dying Survivor:

Reduces their Field of View and causes them to be deafened.
Suffers from the Blindness Status Effect.
Reduces the Crawling speed by -50 percent.
Reduces the Recovery speed by -25 percent.

5 C The Cannibal

Lethal Pursuer

At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
Extends the duration of a Survivors Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.

5 A The Nemesis

Leverage

Each time you hook a Survivor, Leverage activates and gains 1 Token, up to a maximum of 10 Tokens:

For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able 3/4/5 percent for the next 30 seconds, up to a maximum of 30/40/50 percent.

5 B Skull Merchant

Lightborn

The Auras of Survivors attempting to blind you with a Flashlight are revealed to you for 6/8/10 seconds.
Lightborn grants immunity from being blinded by Flashlights, Firecrackers, Flashbangs, or Blast Mines.

5 B The Hillbilly

Mad Grit

While carrying a Survivor, you suffer no cool-down on missed attacks.
Successfully hitting a Survivor will pause the carried Survivors Wiggling Progression for 2/3/4 seconds.

5 B The Legion

Make Your Choice

Each time a Survivor is rescued from a Hook when you are at least 32 meters away, Make Your Choice activates:
The Rescuer screams and suffers from the Exposed Status Effect for the next 40/50/60 seconds.
Make Your Choice has a cooldown of 40/50/60 seconds.

5 B The Pig

Merciless Storm

Whenever a Generator is repaired to 90 percent, Survivors repairing it are faced with continuous Skill Checks.
If they miss one or stop repairing, the Generator becomes blocked for 16/18/20 seconds.
Merciless Storm can only trigger once per Generator per Trial.

5 B The Onryo

Monitor and Abuse

Your base Terror Radius is increased by 8 meters.

Whenever you are outside of a Chase, your Terror Radius is reduced by 16 metres while your Field of View is increased by 3/5/10 °.
Field of View gains do not stack.

5 B The Doctor

Nemesis

Any Survivor who blinds you or stuns you using a Pallet becomes the Obsession.
Anytime your Obsession switches to another Survivor by any means, that Survivor then suffers from the Oblivious Status Effect for 40/50/60 seconds and their Aura is revealed to you for 4 seconds.
You can only be obsessed with one Survivor at a time.

5 B The Oni

No Way Out

For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:

When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

5 A The Trickster

Nowhere to Hide

Performing the Damage Generator Action on a Generator triggers Nowhere to Hide:

The Auras of all Survivors within 24 meters of your position are revealed to you for 3/4/5 seconds.

5 A The Knight

Oppression

Performing the Damage Generator Action on a Generator activates Oppression:

Causes up to 3 additional Generators to also start regressing.
Triggers a difficult Skill Check on all Survivors currently repairing one of those Generators.
Oppression has a cool-down of 120/100/80 seconds.

5 B The Twins

Overcharge

Performing the Damage Generator Action on a Generator applies Overcharge:

The next Survivor interacting with that Generator is faced with a difficult Skill Check.
Failing the Skill Check results in an immediate Progression loss of 3/4/5 percent.
Succeeding the Skill Check grants no bonus Progression, but prevents the Generator from exploding.
After Overcharge is applied to a Generator, the following effect applies:

Increases the Regression speed from 75 percent to 200 percent over the next 30 seconds.

5 B The Doctor

Overwhelming Presence

Survivors within your Terror Radius suffer from inefficiency:

When using an Item, its Depletion rate is increased by 80/90/100 percent.

5 D The Doctor

Play With Your Food

After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:

Performing the Damage Generator Action on a Generator instantly regresses it by -20 percent of its current Progression, after which normal Regression applies.

6 B The Shape

Pop Goes The Weasel

After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:

Performing the Damage Generator Action on a Generator instantly regresses it by -20 percent of its current Progression, after which normal Regression applies.

6 B The Clown

Predator

The Scratch Marks left by Survivors spawn slightly/moderately/considerably closer together.

6 F The Wraith

Rancor

You become obsessed with one Survivor.
Each time a Generator is completed, the following effects apply:

Reveals your Aura to the Obsession for 5/4/3 seconds.
All Survivors locations are revealed to you for 3 seconds.
Once the Exit Gates are powered, the following effects apply:

You are granted the ability to kill the Obsession by your own hand.
The Obsession suffers from a permanent Exposed Status Effect.
You can only be obsessed with one Survivor at a time.

6 B The Spirit

Remember Me

"Each time the Obsession loses a Health State, Remember Me gains 1 Token:

Increases the Opening time of both Exit Gates by 4 seconds per Token, up to a maximum of 8/12/16 additional seconds.
The Obsession remains unaffected by this penalty.
You can only be obsessed with one Survivor at a time."

6 B The Nightmare

Save The Best For Laster

You become obsessed with one Survivor.
Each time you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains 1 Token, up to a maximum of 8 Tokens:

Gain a stack-able 5 percent Cool-down reduction on successful attacks per Token, up to a maximum of 40 percent.
Each time you hit your Obsession with a Basic Attack, Save the Best for Last loses 4/3/2 Tokens.

When the Obsession is sacrificed or killed, you can neither gain nor lose any more Tokens.
You can only be obsessed with one Survivor at a time.

6 A The Shape

Scourge Hook: Floods of Rage

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

The Auras of Scourge Hooks are revealed to you in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

The Auras of all other Survivors are revealed for 5/6/7 seconds.

6 A The Onyro

Scourge Hook: Gift of Pain

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

The Auras of Scourge Hooks are revealed to you in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

The Survivor suffers from the Hemorrhage and Mangled Status Effects until healed.
Upon being healed, the Survivor suffers from a 10/13/16 percent Action Speed penalty to Healing and Repairing until they are injured again.

6 B The Cenobite

Scourge Hook: Monstrous Shrine

At the start of the Trial, 4 random Hooks, as well as the Basement Hooks, are changed into Scourge Hooks:

The Auras of Scourge Hooks are revealed to you in white.
Each time a Survivor is hooked on a Scourge Hook, the following effect applies whenever you are farther than 24 metres from the hooked Survivor:
Accelerates the Sacrifice Process by 10/15/20 percent.

6 B None

Scourge Hook: Pain Resonance

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

The Auras of Scourge Hooks are revealed to you in white.
Each time a Survivor is hooked on a Scourge Hook, the following effects apply:

The Generator with the most Progression explodes, instantly losing 9/12/15 percent of its Progression and starting to regress.
Survivors repairing that Generator will scream, but not reveal their location.

6 A The Artist

Septic Touch

Whenever a Survivor performs a Healing action while they are inside your Terror Radius, that Survivor suffers from the Blindness and Exhausted Status Effects
These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.

6 B The Dredge

Shadowborn

Increases your Field of View by 9/12/15 °.
Field of View gains do not stack

6 B The Wraith

Shattered Hope

Instead of snuffing Boon Totems you destroy them.
Destroying a Boon Totem this way reveals the Auras of all Survivors that were within its range at that moment for 6/7/8 seconds.

6 C None

Sloppy Butcher

Wounds inflicted by Basic Attacks cause Survivors to suffer from the Hemorrhage and Mangled Status Effects:

Increases the Bleeding frequency by 50/75/100 percent.
Increases the Regression rate at which partial Healing Progression is lost through Haemorrhage by 15/20/25 percent.
Both Status Effects are removed once the Survivor is fully healed.

6 A None

Spies From The Shadows

Crows startled by Survivors within 20/28/36 meters alert you with a Loud Noise Notification.
Spies from the Shadows has a cool-down of 5 seconds between alerts.

6 C None

Spirit Fury

After breaking 4/3/2 Pallets, Spirit Fury activates:

The next time you are stunned by a Pallet, The Entity instantly breaks it.
The normal Stun penalty still applies.
Spirit Fury deactivates after applying its effect.

7 B The Spirit

Starstruck

When carrying a Survivor, Starstruck activates:

Survivors suffer from the Exposed Status Effect while in your Terror Radius.
The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.
After hooking or dropping the carried Survivor, Starstruck deactivates:

The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.
Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.

7 B The Trickster

Stridor

Increases the volume of Survivors Grunts of Pain by 25/50/50 percent.
Increases the volume of Survivors regular breathing by 0/0/25 percent.

7 C Stridor

Superior Anatomy

When a Survivor performs a rushed vault within 8 meters of you, Superior Anatomy activates:

Increases your Vaulting speed by 30/35/40 percent the next time you vault a Window.
Superior Anatomy deactivates after vaulting.

Superior Anatomy has a cool-down of 30 seconds.

7 B The Mastermind

Surveillance

The Auras of regressing Generators are highlighted in white.

If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.
Surveillance increases the audible range of Survivors Generator-repairing noises by 8 meters.

7 B The Pig

Terminus

Once the Exit Gates are powered, Terminus activates:

All Survivors, who are either injured, dying, or hooked, suffer from the Broken Status Effect until the Exit Gates are opened.
This effect lingers for an additional 20/25/30 seconds after the Exit Gates are open.

7 B The Mastermind

Territorial Imperative

The Aura of a Survivor entering the Basement when you are at least 32 meters away is revealed to you for 3 seconds.
Territorial Imperative has a cool-down of 30/25/20 seconds.

7 F The Huntress

Thanatophobia

Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1/1.5/2 percent Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of 4/6/8 percent.
Increases the Action Speed penalty by a further 12 percent, if there are 4 Survivors, who are either injured, dying, or hooked at the same time.

7 B The Nurse

Thrilling Tremors

After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.

The Auras of blocked Generators are highlighted to you in white.
Thrilling Tremors has a cool-down of 100/80/60 seconds.

7 B Ghost Face

Thwack

After hooking a Survivor, THWACK! activates:

The next time you break a Breakable Wall or a Pallet, all Survivors within 28/30/32 meters of your location will scream and reveal their Aura for 4 seconds.

7 B Skull Merchant

Tinkerer

Whenever a Generator is repaired to 70 percent, you benefit from the following effects:
Triggers a Loud Noise Notification for that Generator, revealing its location.
Grants the Undetectable Status Effect for the next 12/14/16 seconds.
Tinkerer can only trigger once per Generator per Trial.

7 B The Hillbilly

Trail of Torment

Performing the Damage Generator Action on a Generator activates Trail of Torment:

Grants the Undetectable Status Effect until the Generator stops regressing or a Survivor is damaged by any means.
The Aura of the damaged Generator is revealed to all Survivors in yellow.
Trail of Torment has a cool-down of 80/70/60

7 C The Executioner

Unnerving Presence

Survivors repairing or healing within your Terror Radius suffer from the following effects:

Increases the Trigger odds of Skill Check by 10 percent.
Decreases the Success zone of Skill Checks by 40/50/60 percent.

7 C The Trapper

Unrelenting

You recuperate faster from missed attacks made with your main weapon.
Reduces the Cool-down of missed Basic Attacks by 20/25/30 percent.

7 D None

Whispers

You hear the sporadic whispers of the Entity whenever at least one Survivor is within 48/40/32 meters of your location.

7 B None

Zanshin Tactics

The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.

8 C The Oni