Perk | Description | Page | Tier | Survivor |
---|---|---|---|---|
Ace in the Hole |
When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it. 100 percent chance for an Add-on of Very Rare Rarity or lower. 10/25/50 percent chance for a second Add-on of Uncommon Rarity or lower. Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping. |
1 | B | Ace |
Adrenaline |
Once the Exit Gates are powered, instantly heal one Health State and sprint at 150 percent of your normal Running Movement speed for 5 seconds. Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed. If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation. Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds. |
1 | B | Meg |
Aftercare |
Unlocks potential in your Aura-reading ability. You see the Aura of the last 1/2/3 Survivor(s): You have rescued from a Hook, or who have rescued you from a Hook. You have completed a Healing action on, or who have completed a Healing action on you. They also see your Aura. All effects of Aftercare are reset upon being hooked by the Killer. |
1 | B | Jeff |
Alert |
Your acute senses are on high alert. Whenever the Killer destroys a Pallet or a Breakable Wall, or damages a Generator, their Aura is revealed to you for 3/4/5 seconds. |
1 | B | Feng |
Any Means Necessary |
Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position. Grants the ability to see the Auras of all dropped but not yet destroyed Pallets in the environment. |
1 | B | Yui |
Appraisal |
Start the Trial with 3 Tokens: When a Chest has already been opened, consume 1 Token to rummage through it for an Item. Rummage through Chests 40/60/80 percent faster. Rummaging is only available once per Chest. |
1 | C | Elodie |
Autodidact |
You start the Trial with a Progression penalty of -25 percent for succeeding a Good Skill Check while healing another Survivor. Succeeding a Good Skill Check while healing another Survivor grants 1 Token, up to a maximum of 3/4/5 Tokens. Each Token grants a stack-able Progression bonus of +15 percent for succeeding a Good Skill Check while healing another Survivor. Suppresses Great Skill Checks while healing another Survivor. Autodidact remains inactive while healing another Survivor using a Med-Kit. |
1 | C | Adam |
Background Player |
When another Survivor is picked up, Background Player activates for the next 10 seconds: When you start running, break into a sprint at 150 percent of your normal Running Movement speed for 4 seconds. Background Player causes the Exhausted Status Effect for 60/50/40 seconds. Background Player cannot be used when Exhausted. |
1 | C | Renato |
Balanced Landing |
When falling from great heights, you benefit from the following effects: Reduces the Stagger duration by 75 percent. Suppresses Grunts of Exertion from falling. Upon landing, break into a sprint at 150 percent of your normal Running Movement speed for 3 seconds. Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds. Balanced Landing cannot be used when Exhausted. |
1 | B | Nea |
Better Than New |
Upon completing a Healing action on another Survivor, they benefit from the following effect until the next time they take damage: Increases their Action speeds in Healing, Unlocking, Cleansing, and Blessing by 12/14/16 percent. |
1 | B | Rebecca |
Bite the Bullet |
When healing yourself or another Survivor, Grunts of Pain and all noises related to the Healing action are suppressed: Failed Healing Skill Checks do not trigger a Loud Noise Notification and only apply a Regression penalty of 3/2/1 percent. |
1 | B | Leon |
Blast Mine |
After repairing Generators for a total of 50 percent, Blast Mine activates: After repairing a Generator for at least 3 seconds, press the Active Ability button to install a Trap, which stays active for 40/45/50 seconds. The Aura of Trapped Generators are revealed in yellow to all Survivors. When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby. Blast Mine deactivates after triggering successfully or if the timer runs out. |
1 | B | Jill |
Blood Pact |
When you or the Obsession are injured, you both see each other's Auras. After healing the Obsession or being healed by the Obsession, you both gain the Haste Status Effect, moving at an increased speed of 5/6/7 percent until you are no longer within 16 metres of each other. If you are the Obsession, Blood Pact deactivates. Lowers the odds of becoming the Killer's initial Obsession by -100 percent. The Killer can only be obsessed with Survivor at a time. |
1 | B | Cheryl |
Blood Rush |
Once you are one Hook away from instant death, Blood Rush activates: Press the Active Ability button to lose a Health State and instantly recover from the Exhausted Status Effect. Causes the Broken Status Effect for 28/24/20 seconds, while you are automatically healing back to Healthy. Cancels the healing effect upon taking damage. Blood Rush is disabled for the remainder of the Trial after use. |
1 | B | Renato |
Boil Over |
While being carried by the Killer, the following effects apply: Increases the intensity of the Struggle Effects on the Killer from your Wiggling by 60/70/80 percent. Obscures the Auras of all Hooks from the Killer's Aura-reading abilities within 16 meters. Fills your Wiggle Meter by 33 percent of your current Wiggle progression upon landing, when the Killer drops from great heights. |
1 | B | Kate |
Bond |
Unlocks potential in your Aura-reading ability: The Auras of all other Survivors within 20/28/36 metres of your location are revealed to you. |
2 | B | Dwight |
Boon: Circle of Healing |
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out within a radius of 24 meters. Survivors inside the Boon Totem's range benefit from the following effects: Increases all Healing speeds by 40/45/50 percent. Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at 50 percent of the normal Healing speed. Boon: Circle of Healing benefits from its own effect. Survivors can only be affected by one instance of Boon: Circle of Healing at a time. You can only bless one Totem at a time. All equipped Boon Perks are active on the same Boon Totem. |
2 | A | Mikaela |
Boon: Dark Theory |
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out within a radius of 24 metres. Survivors inside the Boon Totem's range benefit from the following effects: 2 percent Haste Status Effect. This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range. You can only bless one Totem at a time. All equipped Boon Perks are active on the same Boon Totem. |
2 | B | Yoichi |
Boon: Exponential |
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out within a radius of 24 metres. Survivors inside the Boon Totem's range benefit from the following effects: 90/95/100 percent bonus to the Recovery speed. Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State. You can only bless one Totem at a time. All equipped Boon Perks are active on the same Boon Totem. |
2 | C | Jonah |
Boon: Shadow Step |
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out within a radius of 24 metres. Survivors inside the Boon Totem's range benefit from the following effects: Scratch Marks are suppressed. Auras are hidden from The Killer. Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range. You can only bless one Totem at a time. All equipped Boon Perks are active on the same Boon Totem. |
2 | B | Mikaela |
Borrowed Time |
Survivors you unhook benefit from the following effects: Extends the duration of their Endurance Status Effect by 6/8/10 seconds. Extends the duration of their Haste Status Effect by 10 seconds. |
2 | B | Bill |
Botany Knowledge |
You transform plants found around The Campfire into tinctures that slow down bleeding. Increases your Healing speed by 30/40/50 percent. Reduces the Healing efficiency of Med-Kits by -20 percent. |
2 | B | Claudette |
Breakdown |
Each time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is revealed to you for 4/5/6 seconds. A Hook broken by Breakdown takes 180 seconds to respawn. |
2 | B | jEFF |
Breakout |
When within 6 metres of a carried Survivor, the following benefits apply: Grants a 5/6/7 percent Haste Status Effect. Increases the Wiggle speed of the carried Survivor by +20 percent. Survivors can only be affected by one instance of Breakout at a time. |
2 | B | Yui |
Buckle Up |
Unlocks potential in your Aura-reading ability. When healing another Survivor from the Dying State to the Injured State, they are granted a 10 percent Haste Status Effect for 6/8/10 seconds and the Killer's Aura is revealed to the both of you for the same duration. |
2 | D | Ash |
Built to Last |
Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item will replenish its Charges to 99 percent. Each use of Built to Last reduces this percentage by -33 percent. |
2 | D | Felix |
Calm Spirit |
Prevents Crows from being alerted by your proximity and flying off, unless they are being stepped on. Suppresses the urge to scream from any cause at all times. Suppresses all noises related to unlocking Chests, and cleansing or blessing Totems. Reduces their Interaction speed by 40/35/30 percent. |
2 | D | Jake |
Clairvoyance |
Whenever you cleanse a Totem, Clairvoyance activates: When empty-handed, press and hold the Ability button to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, and the Hatch within 64 metres for 8/9/10 seconds. |
2 | B | Mikaela |
Corrective Action |
You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill Check, up to a maximum of 5 Tokens. Each time another Survivor cooperating with you fails a Skill Check, Corrective Action consumes 1 Token, transforming their Failed Skill Check into Good Skill Check instead. Corrective Action only applies to normal Skill Checks. |
2 | D | Jonah |
Counterforce |
You cleanse Totems 20 percent faster. Gain another, stack-able 20 percent Cleansing Speed bonus per cleansed Totem. After cleansing a Totem, the Aura of the Totem farthest from you is revealed to you for 2/3/4 seconds. |
2 | C | Jill |
Cut Loose |
After performing a rushed vault in a Chase, Cut Loose activates for the next 4/5/6 seconds: Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault. Successfully performing a rushed vault while Cut Loose is active resets the timer. Cut Loose has a cool-down of 45 seconds. |
3 | B | Thalita |
Dance With Me |
When performing a rushed action to vault a Window, Pallet, or leave a Locker, you will not leave any Scratch Marks for the next 3 seconds. Dance With Me has a cool-down of 60/50/40 seconds. |
3 | B | Kate |
Dark Sense |
Unlocks potential in your Aura-reading ability: Each time a Generatoris completed, Dark Sense activates: The Aura of the Killer is revealed to you for 5/7/10 seconds, as soon as they come within 24 metres of you, after which Dark Sense deactivates. |
3 | C | All |
Dead Hard |
Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted. |
3 | B | David |
Deception |
Interacting with a Locker while holding the Sprint button has the following effects: You do not enter the Locker. The Locker's doors swing open and close swiftly, feigning a Survivor entering it. Triggers a Loud Noise Notification at the Locker's location, feigning a Survivor rushing to enter it. Suppresses the creation of Scratch Marks and Pools of Blood for 3 seconds. Deception has a cool-down of 60/50/40 seconds. |
3 | B | Elodie |
Decisive Strike |
After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds: When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 3 seconds. Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession. While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial. Decisive Strike deactivates once the Exit Gates are powered. Increases the odds of becoming the Killer's initial Obsession by +100 percent. The Killer can only be obsessed with Survivor at a time. |
3 | B | Laurie |
Deja Vu |
Unlocks potential in your Aura-reading ability: Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes. The Auras of the 3 Generators in closest proximity to one another are revealed to you for 30/45/60 seconds at the start of the Trial, and each time a Generator is completed. Increases your Repair speed on those Generators by +5 percent while active. If you are holding a Map, all Generators revealed by Déjà Vu are automatically added to it. |
3 | B | All |
Deliverance |
After performing a Safe Hook Rescue on another Survivor, Deliverance activates: Causes your next Self-Unhook attempt to always succeed. Causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself. Deliverance is not available during the second Hook Stage or if you are hooked as the last living Survivor in the Trial, regardless of your Hook Stage then. |
3 | B | Adam |
Desperate Measures |
You refuse to fail, even during your darkest hour. Increases your Action speeds in Healing and Unhooking by 10/12/14 percent for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 percent. |
3 | B | Felix |
Detectives Hunch |
Unlocks potential in your Aura-reading ability. Each time a Generator is completed, the Auras of any Generators, Chests, and Totems within 32/48/64 metres are revealed to you for 10 seconds. If you are holding a Map, any objects revealed by Detectives Hunch will automatically be tracked by it. |
3 | B | David |
Distortion |
You start the trial with 3 Tokens. Whenever the Killer attempts to read your Aura, Distortion activates and 1 Token is consumed: Your Aura will not be shown to the Killer and you will not leave any Scratch Marks for the next 6/8/10 seconds. Every 30 seconds you are within the Killer's Terror Radius, Distortion gains back 1 Token. Distortion does not activate when you are in the Dying State. Distortion cannot accumulate more Tokens than its initial count. |
3 | B | Jeff |
Diversion |
After being within the Killer's Terror Radius for 40/35/30 seconds without being chased, Diversion activates: Press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 metres from your location. The distraction consists of the following: Triggers a Loud Noise Notification. Creates fake Scratch Marks. Diversion deactivates after use and resets its timer. |
3 | C | Adam |
Empathic Connection |
Your presence psychically projects itself to those in danger. Whenever another Survivor is injured, they can see your Aura when within 32/64/96 metres of your location. You heal other Survivors 10 percent faster. |
3 | B | Yoichi |
Empathy |
Unlocks potential in your Aura-reading ability: The Auras of Survivors in the Injured State or in the Dying State within 64/96/128 metres of your location are revealed to you. Empathy does not reveal the Aura of a Survivor being carried by the Killer. |
3 | B | Claudette |
Fast Track |
Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Tokens. You consume all accumulated Tokens after a Great Skill Check on a Generator. Each Token grants a stack-able 1 percent Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check. |
3 | B | Yun-Jin |
Flashbang |
After repairing Generators for a total of 70/60/50 percent, Flashbang activates: Enter a Locker while empty-handed and press the Ability button to craft a Flash Grenade. The Flashbang is left behind when escaping the Trial. |
4 | B | Leon |
Flip-Flop |
You have an uncanny ability to escape the inevitable. While in the Dying State, 50 percent of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 percent, once you are picked up by the Killer. |
4 | B | Ash |
Fogwise |
In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too. Succeeding a Great Skill Check while repairing a Generator reveals the Killers Aura to you for 4/5/6 seconds. |
4 | B | Vittorio |
For the People |
While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to activate For the People: Trades 1 Health State with the other Survivor. Heals a Survivor from the Dying State to the Injured State. Heals a Survivor from the Injured State to Healthy. You become injured and suffer from the Broken Status Effect for the next 80/70/60 seconds. You become the Killers Obsession, if not already. Lowers the odds of becoming the Killers initial Obsession by -100 percent. The Killer can only be obsessed with Survivor at a time. |
4 | B | Zarina |
Friendly Competition |
Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates: Increases your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by +5 percent for the next 45/60/75 seconds. |
4 | B | Thalita |
Guardian |
When you unhook a Survivor, the rescued Survivor benefits from the following effects for 4/6/8 seconds: Scratch Marks and Pools of Blood are suppressed. Additional 7 percent Haste Status Effect, boosting their Movement speed. Guardian reveals the Killers Aura to you for 8 seconds. |
4 | B | All |
Head On |
While standing in a Locker for 3 seconds, Head On activates: When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range. Head On causes the Exhausted Status Effect for 60/50/40 seconds. Head On cannot be used when Exhausted or when you have accrued Idle Crows. |
4 | B | Jane |
Hope |
As soon as the Exit Gates are powered, gain a 5/6/7 percent Haste Status Effect. |
4 | B | All |
Hyperfocus |
After hitting a Great Skill Check while repairing or healing, Hyperfocus gains 1 Token, up to a maximum of 6 Tokens For each Token, the following stack-able effects are applied: Increases the Skill Check Trigger odds by +4 percent per Token. Increases the Skill Check Rotation speed by +4 percent per Token. Increases the Skill Check Bonus progression by 10/20/30 percent of its base value per Token. Hyperfocus loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means. |
4 | B | Rebecca |
Inner Focus |
You can see the Scratch Marks of other Survivors. Whenever another Survivor loses a Health State within 32 metres of you, the Killers Aura is revealed to you for 3/4/5 seconds. |
4 | B | Haddie |
Inner Healing |
Each time you cleanse a Totem, Inner Healing activates: You are automatically healed 1 Health State when hiding inside a Locker for 10/9/8 seconds while injured or suffering from the Deep Wound Status Effect. Inner Healing does not activate if you currently suffer from the Broken Status Effect. |
4 | B | All |
Iron Will |
Reduces the volume of Grunts of Pain while in the Injured State by 25/50/75 percent. Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect. |
4 | C | Jake |
Kindred |
Unlocks potential in your Aura-reading ability: While you are hooked: The Auras of all Survivors are revealed to one another. Whenever the Killer is within 8/12/16 metres of your Hook, their Aura is revealed to all Survivors. While any other Survivor is hooked: The Auras of all other Survivors are revealed to you. Whenever the Killer is within 8/12/16 metres of the hooked Survivor, their Aura is revealed to you. |
4 | A | All |
Kinship |
While you are on the Hook in the Struggle Phase, Kinship activates: If another Survivor is within 16 metres of your Hook while Kinship is active, the Struggle Phase timer is paused for 26/30/34 seconds. |
4 | B | All |
Leader |
Increases the Action speeds of other Survivors in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by 15/20/25 percent while they are within 8 metres of your location. This effect lingers for 15 seconds when leaving Leaders range. Survivors can only be affected by one instance of Leader at a time. |
4 | B | Dwight |
Left Behind |
When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within 24/28/32 metres. |
5 | C | Bill |
Lightweight |
Reduces the duration of your Scratch Marks by 3/4/5 seconds. Your Scratch Marks are spaced inconsistently. |
5 | B | All |
Lithe |
After performing a rushed vault, break into a sprint of 150 percent of your normal Running Movement speed for a maximum of 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted. |
5 | B | Feng |
Low Profile |
Whenever you are the only Survivor in the Trial, who is not either in the Dying State, hooked, or already dead, Low Profile activates: Suppresses your Pools of Blood, Scratch Marks, and Grunts of Pain for 70/80/90 seconds. |
5 | B | Ada |
Lucky Break |
Whenever you are in the Injured State, Lucky Break activates: Suppresses your Pools of Blood and Scratch Marks for a maximum of 40/50/60 seconds, after which Lucky Break deactivates. Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration. Lucky Break also deactivates whenever you are Healthy or in the Dying State. |
5 | B | Yui |
Mettle of Man |
After triggering your third Protection Hit, Mettle of Man activates: While injured, Mettle of Man shields you from going down the next time you take damage. Healing back to full health will reveal your Aura to the Killer whenever you are farther than 12/14/16 metres from them. Mettle of Man deactivates the next time you are put into the Dying State. Increases the odds of becoming the Killers initial Obsession by +100 percent. The Killer can only be obsessed with Survivor at a time. |
5 | B | Ash |
No Mither |
You suffer from the Broken Status Effect for the entire Trial, but benefit from the following effects: Pools of Blood are suppressed. When injured or dying, Grunts of Pain are reduced by 25/50/75 percent. Your Recovery speed is increased by 15/20/25 percent. You can recover fully from the Dying State. |
5 | C | David |
No One Left Behind |
Once the Exit Gates are powered, No One Left Behind activates: Increases your Unhooking and Healing speed by 30/40/50 percent. Grants 50/75/100 percent bonus Bloodpoints for actions in the Altruism Category. Grants the unhooked Survivor a 7 percent Haste Status Effect for 10 seconds. The Auras of all other Survivors are revealed to you. |
5 | B | All |
Object of Obsession |
Whenever the Killer reads your Aura and for the same duration as they do so, Object of Obsession activates: The Killers Aura is revealed to you. Increases your Action speeds in Repairing, Healing, and Cleansing by 2/4/6 percent. If you are the Obsession, your Aura is automatically revealed to the Killer for 3 seconds every 30 seconds. Increases the odds of becoming the Killers initial Obsession by +100 percent. The Killer can only be obsessed with Survivor at a time. |
5 | C | Laurie |
Off the Record |
After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds: Prevents your Aura from being revealed to the Killer, if they attempt to read it. Suppresses Grunts of Pain when injured. Grants the Endurance Status Effect. This effect is cancelled prematurely if you perform a Conspicuous Action. Off the Record deactivates once the Exit Gates are powered. |
5 | A | Zarina |
Open-handed |
Extends the radius of all Survivor-based Aura-reading abilities by 8/12/16 metres. Survivors can only be affected by one instance of Open-Handed at a time. |
5 | B | Ace |
Overcome |
Whenever you become injured, you retain the Movement Speed burst for 2 additional seconds. Overcome causes the Exhausted Status Effect for 60/50/40 seconds. Overcome cannot be used when Exhausted. |
5 | B | Jonah |
Overzealous |
After cleansing a Totem, Overzealous activates: Increases your Repair speed by 6/7/8 percent if it was a Dull Totem. Increases your Repair speed by 12/14/16 percent if it was a Hex Totem. Overzealous deactivates when losing a Health State by any means. |
5 | C | Haddie |
Parental Guidance |
After stunning the Killer by any means, Parental Guidance suppresses your Scratch Marks, Pools of Blood, and Grunts of Pain for the next 5/6/7 seconds. |
5 | B | Yoichi |
Pharmacy |
Whenever you are in the Injured State, Pharmacy activates: Increases the Unlocking speed of Chests by 40/60/80 percent. Reduces the Hearing range of noises related to Unlocking by -8 metres. Guarantees an Emergency Med-Kit when unlocking a Chest. |
5 | B | Quentin |
Plunderers Instinct |
Unlocks potential in your Aura-reading ability: The Auras of closed Chests and dropped Items in the environment within 16/24/32 metres of your location are revealed to you. Grants a considerably better chance at finding an Item of a higher Rarity from Chests. |
6 | B | All |
Poised |
After a Generator is completed, you will not leave any Scratch Marks for the next 6/8/10 seconds. |
6 | C | Jane |
Potential Energy |
After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy: Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator. Converts 1.5 percent of Repair progression into 1 Token, up to a maximum of 20 Tokens. Missing Skill Checks results in losing some Tokens. While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 percent per Token, consuming all remaining Tokens and deactivating Potential Energy. Potential Energy loses all Tokens and deactivates upon losing a Health State. |
6 | B | Vittorio |
Power Struggle |
Reveals the Auras of available Pallets whenever you are in the Dying State. While being carried by The Killer, reaching 25/20/15 percent Wiggling progression activates Power Struggle: You can drop a nearby, standing Pallet to stun the Killer and escape their grasp. Power Struggle deactivates after triggering successfully. |
6 | B | Elodie |
Premonition |
Receive an auditory warning upon looking in the Killers direction within a 45 ° cone within 36 metres. Premonition has a cool-down of 60/45/30 seconds each time it activates. |
6 | D | All |
Prove Thyself |
Increases your Repair speed by +15 percent for each other Survivor within 4 metres of your location, up to a maximum of +45 percent. This effect is also applied to all other Survivors within that range. Grants 50/75/100 percent bonus Bloodpoints for Co-operative actions. Survivors can only be affected by one instance of Prove Thyself at a time. |
6 | A | Dwight |
Quick and Quiet |
Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault Windows, Pallets, or rushing to enter or exit Lockers. Quick & Quiet has a cool-down of 30/25/20 seconds. |
6 | B | Meg |
Quick Gambit |
Increases the Repair speed of any other Survivor by 6/7/8 percent, while you are being chased within 24 metres of the Generator they are currently repairing. |
6 | C | Vittorio |
Reactive Healing |
When another Survivor loses a Health State within 32 metres of your location while you are in the Injured State, you benefit from the following effect: Grants 40/45/50 percent of your missing Healing Progression to your Health Bar. |
6 | B | Ada |
Reassurance |
When within 6 metres of a hooked Survivor, press the Active Ability button to halt their Sacrifice Process for the next 20/25/30 seconds. If the hooked Survivor has already entered the Struggle Phase, its Skill Checks are paused for that duration. Reassurance can only be used once per Survivor per Hook Instance. |
6 | B | Rebecca |
Red Herring |
After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow. The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker. Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generators location. Red Herring has a cool-down of 60/50/40 seconds. |
6 | C | Zarina |
Renewal |
When you heal another Survivor for the equivalent of 1 Health State, Renewal activates: The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Renewal deactivates. You are automatically healed 1 Health State after 28/24/20 seconds. While Renewal is active, the following conditions will deactivate it: Successfully being healed by Renewal. Being put into the Dying State before the timer elapses. Renewal does not activate if you already suffer from the Broken Status Effect. |
6 | B | All |
Repressed Alliance |
After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates: Press the Active Ability button to call upon The Entity to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates. The Aura of the blocked Generator is revealed to all Survivors in white. Repressed Alliance can only be triggered when no other Survivors are repairing your Generator. |
6 | B | Cheryl |
Residual Manifest |
After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 20/25/30 seconds. Residual Manifest grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Flashlight. |
6 | B | Haddie |
Resilience |
Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by 3/6/9 percent when in the Injured State. |
6 | A | All |
Resurgence |
After being unhooked or unhooking yourself, instantly gain 40/45/50 percent to your Healing progress. |
7 | B | Jill |
Rookie Spirit |
While repairing Generators, complete 5/4/3 Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial: Once active, the Auras of any regressing Generators are revealed to you. |
7 | B | Leon |
Saboteur |
Unlocks potential in your Aura-reading ability: For the duration of the Killer carrying another Survivor, you see the Aura of every Hook within 56 metres of the pick-up location: The Auras of regular Hooks are revealed to you in white. The Auras of Scourge Hooks are revealed to you in yellow. Unlocks the ability to sabotage Hooks without needing a Toolbox. Sabotaging a Hook without a Toolbox takes 2.5 seconds. The Sabotage action has a cool-down of 90/75/60 seconds. |
7 | B | Jake |
Self-Aware |
Increases your Walking speed by 10/15/20 percent. Unlocks the ability to see your own Scratch Marks. |
7 | B | All |
Self-Care |
Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at 25/30/35 percent of the normal Healing speed. |
7 | C | Claudette |
Self-Preservation |
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates: Scratch Marks, Grunts of Pain when injured, and Bleeding are suppressed for the next 6/8/10 seconds. |
7 | C | Yun-Jin |
Situational Awareness |
While repairing a Generator, its Aura is revealed in yellow to all other Survivors located within 32 metres. If the Killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds. |
7 | C | All |
Slippery Meat |
Grants 3 additional Self-Unhook attempts. Increases the Self-Unhook chance by 2/3/4 percent. |
7 | C | All |
Small Game |
Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres. Small Game has a cool-down of 14/12/10 seconds each time it activates. For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token: Each Token decreases the Detection cones angle by 5 °, down to a minimum of 20 °. |
7 | B | All |
Smash Hit |
After stunning the Killer with a Pallet, break into a sprint at 150 percent of your normal Running Movement speed for 4 seconds. Smash Hit causes the Exhausted Status Effect for 60/50/40 seconds. Smash Hit cannot be used when Exhausted. |
7 | B | Yun-Jin |
Sole Survivor |
Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens: Each Token grants a stack-able radius of 20/22/24 metres within which the Killer is unable to read your Aura, up to a maximum of 60/66/72 metres. Once you are the last Survivor standing, you benefit from the following effects: Increases your Repair speed of Generators by +75 percent. Increases your Opening speed of the Exit Gates and the Hatch by +50 percent. Increases the odds of becoming the Killers initial Obsession by +100 percent. The Killer can only be obsessed with Survivor at a time. |
7 | B | Laurie |
Solidarity |
When injured, healing another Survivor without using a Med-Kit also heals you with a Conversion rate of 40/45/50 percent. |
7 | C | Jane |
Soul Guard |
After being healed from or having recovered from the Dying State, Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds. Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself. Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State. Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed Status Effect. Soul Guard has a cool-down of 30 seconds. |
7 | D | Cheryl |
Spine Chill |
Whenever the Killer is within 36 metres of your location, Spine Chill activates, lighting up its icon. If there is a Terror Radius present, Spine Chill will reveal its intensity using its icon. If the Killer is within range and looking at you with a clear line of sight, you benefit from the following effect: Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 percent. This effect lingers for 0.5 seconds. |
7 | B | All |
Sprint Burst |
When starting to run, break into a sprint at 150 percent of your normal Running Movement speed for 3 seconds. Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted. |
7 | B | Meg |
Stake Out |
Every 15 seconds you are within the Killers Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens. When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 percent. Great Skill Checks do not consume any Tokens. |
8 | B | David |
Streetwise |
Increases the Efficiency of your Items by 15/20/25 percent. Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds. |
8 | B | Nea |
Teamwork: Collective Stealth |
Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates and both you and the Survivor who healed you benefit from the following effect: Suppresses your Scratch Marks for as long as you stay within 12 metres of one another or one of you loses a Health State. Teamwork: Collective Stealth has a cool-down of 180/160/140 seconds. Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time. |
8 | D | Renato |
Teamwork: Power of Two |
Whenever you finish healing another Survivor, Teamwork: Power of Two activates and both you and the healed Survivor benefit from the following effect: Grants a 5 percent Haste Status Effect for as long as you stay within 12 metres of one another or one of you loses a Health State. Teamwork: Power of Two has a cool-down of 180/160/140 seconds. Survivors can only be affected by one instance of Teamwork: Power of Two at a time. |
8 | B | Thalita |
Technician |
Failing a Skill Check while repairing: Prevents the Generator Explosion. Applies the default Regression penalty. Applies an additional Regression penalty of 5/4/3 percent. Technician reduces the audible range of your Generator-repairing noises by 8 metres. |
8 | D | Feng |
Tenacity |
Your ferocious tenacity in dire situations allow you to benefit from the following effects: Increases your Crawling speed by 30/40/50 percent. Grants the ability to crawl and recover at the same time. Reduces the volume of Grunts of Pain while in the Dying State by -75 percent. |
8 | B | David |
This is Not Happening |
Increases the Success zone of Great Skill Checks while Repairing and Healing by 10/20/30 percent when in the Injured State. |
8 | D | All |
Unbreakable |
Once per Trial, you can completely recover from the Dying State. Your Recovery speed is increased by 25/30/35 percent. |
8 | B | Bill |
Up the Ante |
For Each Survivor still in the Trial, Up the Ante gains 1 Token. Each Token applies a stack-able 1/2/3 percent bonus to the Luck of all Survivors, up to a maximum of 3/6/9 percent. |
8 | C | Ace |
Urban Evasion |
Increases your Crouching Movement speed by 90/95/100 percent. |
8 | C | Nea |
Vigil |
Increases your Recovery rate from the Blindness, Broken, Exhaustion, Exposed, Haemorrhage, Hindered, and Oblivious Status Effects by 20/25/30 percent. This effect also applies to all other Survivors within 8 metres of your location and lingers for 15 seconds. |
8 | B | Quentin |
Visionary |
The Auras of Generators are revealed to you within 32 metres. Each time a Generator is completed, Visionary is deactivated for 20/18/16 seconds. |
8 | B | Felix |
Wake Up |
Unlocks potential in your Aura-reading ability. Once all Generators are completed, Wake Up! activates: The Auras of the Exit Gate Switches are revealed to you within 128 metres. When opening an Exit Gate, your Aura is revealed to all other Survivors within 128 metres. You open Exit Gates 15/20/25 percent faster. |
8 | B | Quentin |
Well Make It |
Increases your Altruistic Healing speed by 100 percent for the next 30/60/90 seconds whenever you rescue another Survivor from a Hook. |
8 | B | All |
Were Gonna Live Forever |
Increases your Healing speed by 100 percent when healing a dying Survivor. When performing any of the following actions, Were Gonna Live Forever gains 1 Token: Performing a Safe Hook Rescue Taking a Protection Hit for an injured Survivor. Stunning or Blinding the Killer to rescue a carried Survivor Consume 1 Token to grant the Endurance Status Effect for 6/8/10 seconds to any Survivor healed from the Dying State |
8 | B | David |
Windows of Opportunity |
Unlocks potential in your Aura-reading ability. The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres. |
9 | A | Kate |
Wiretap |
After repairing Generators for a total of 33 percent, Wiretap activates: After repairing a Generator for 3 seconds, press the Active Ability button to install a Wiretap, which stays active for 60/70/80 seconds. The Auras of trapped Generators are revealed to all Survivors in yellow. When the Killer comes within 14 metres of a trapped Generator, their Aura is revealed to all Survivors. Damaging the Generator destroys the Wiretap. |
9 | B | Ada |